Poser_Voyeur

Well-Known Member
Nov 14, 2020
1,223
3,584
A game that holds me over is Inside Jennifer. Lots of action but it doesn't quite devolve into a cheap fuck-fest. It's a nice change of pace.
I took your advice and gave Inside Jennifer a try. Another teacher in her first teaching role. Although Jenn is younger than Sophia and the kids are older too. Laurie is smoking hot!!
 
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L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,393
6,623
In your opinion! I have seen many times where L&P is no better than the most basic fan art poster, He misses things just as anyone else. Improper hang of the clothes, body cut through, floating above the floor or seat, ridiculous hair changes. Have you looked at how long that pony tail was that she had in the basketball game. Where did all that come from? Did she use extensions just for the BBall game? Interactions with the environment have errors as well. He is not fucking Michelangelo and that is any of the time. :devilish:
well well well some reasonable thoughts from t3
 

L&P's Father-in-Law

Well-Known Member
Jun 25, 2017
1,393
6,623
I am one of those negative Andy's, but the render quality was never an issue, atleast not for me. Not sure why Viper's post turned this thread into render-shaming for several pages, but I'm sure that wasn't even the point of his post.
ofc not, I'm a fan of L&P's renders also but my point was quite simple: A guy with 50h of daz can make good enough quality renders in no time. I think it was about 18 renders in a couple of hours between making them and rendering them. What's the hold up for a guy with 15000 hours in daz, working 11h a day, to have a 5 render per day average?

Before I ever touched in Daz I thought the same as Bane. "These renders look fantastic so I'm guessing they take many hours making them." But then I went ahead and learned just a bit of Daz and there it is, it's all a sham. Not a surprise I must say.

That's all.
 

leg28

Well-Known Member
Aug 15, 2018
1,067
1,958
Umm.... firstly who gave you the idea that this game is being made in 4k. His renders are at 1080p only.
my mistake. i understood it from somebodys post here that it is 4k. but then it is even worse for lp. there are other 1080p games too. for example fashion business: 1080p, excelent pics, animations, regular updates - more frequent than awam and lots of content with interesting story, though very different than this one. you won't find posts at fb thread on f95z bitching about this game (which is also, if i remember correctly, 4 yrs old, but currently runs season 3)
so obviously you can do serious hq business and give people some progress without causing frustration as lp is doing in last 2 yrs (at least). shame, game had potential to be adult game with serious, interesting story. and then lp discovered his true religion - milking.
 

Bane71

Well-Known Member
Apr 21, 2020
1,863
7,910
ofc not, I'm a fan of L&P's renders also but my point was quite simple: A guy with 50h of daz can make good enough quality renders in no time. I think it was about 18 renders in a couple of hours between making them and rendering them. What's the hold up for a guy with 15000 hours in daz, working 11h a day, to have a 5 render per day average?

Before I ever touched in Daz I thought the same as Bane. "These renders look fantastic so I'm guessing they take many hours making them." But then I went ahead and learned just a bit of Daz and there it is, it's all a sham. Not a surprise I must say.

That's all.
No, my friend, I have a slightly different opinion and it's a bit sad that you and other "critics" don't understand me and don't even try to understand me.
Perhaps my worthless English or incomplete explanation of my position is to blame. So I'll try again and probably the last one.
First position, main: the fact that it takes so much time to develop and produce updates for L&P leads to a number of reasons, of which we probably cannot single out the main one. Because it is precisely the complex of reasons that leads to a delay.

I will express my thoughts on this matter and invite not only critics, but also other forum participants to express their thoughts on this matter.

The first and, in my opinion, the main point: history! I think we all understand that he doesn't have a fully detailed written story for each arc in the game. Most likely, his story is some kind of general plan that he outlined for implementation and reflected in it the intricacies and intersections of various plots of the game.

The second reason is the purely human qualities of L&P. Having started working on the project with great enthusiasm and zeal, he, like any of us, is not able to constantly maintain a very high pace of work. It is likely that he has to re-evaluate and eventually rewrite some episodes of the game, changing the original plan based on the experience gained.

The third. Lack of qualified assistants. It is clear to all of us that L&P's personal qualities, his high demands on applicants and, even more, his desire to keep the plot a secret from the general public also play an important role here.

Fourth. L&P perfectionism. When I talk about the perfectionism of L&P, I mean not only the quality of the renderers created by it, but the whole story as a whole! He is trying to tell a story that is much more realistic than we see in existing adult games. Naturally, this is also not an easy task and many note the lack of realism in some plots. Therefore, the desire to create a realistic plot also adds time to the creation of updates.

Fifth. When they talk about L&P as a cheater, I think people mean the unfulfilled promises L&P made earlier. Personally, I do not perceive this as cheating because sometimes it happens that plans cannot be implemented or they have simply changed.

Sixth. They often talk about milking. In my opinion, those who do not provide financial support to L&P have no right to talk about it. On the other hand, those who have the desire and opportunity to support L&P should think and make an informed decision before doing so. Support is absolutely voluntary, so in the future you should not blame someone else for your decisions.

Here, in general terms, are the main thoughts about what I think the creators of AWAM have.
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
7,730
my mistake. i understood it from somebodys post here that it is 4k. but then it is even worse for lp. there are other 1080p games too. for example fashion business: 1080p, excelent pics, animations, regular updates - more frequent than awam and lots of content with interesting story, though very different than this one. you won't find posts at fb thread on f95z bitching about this game (which is also, if i remember correctly, 4 yrs old, but currently runs season 3)
so obviously you can do serious hq business and give people some progress without causing frustration as lp is doing in last 2 yrs (at least). shame, game had potential to be adult game with serious, interesting story. and then lp discovered his true religion - milking.
I do play Fashion Business. And i always commend the Dev there for his insane Speed. He is the fastest. Those guys can literally make 2000 renders and 100+ animations in 45-50 days. But you can't compare them to L&P. They are a team, L&P is solo.

And on a very honest note, though I have no complaints regarding the update speed of Fashion Business. The story there has barely even progressed from episode 2 onwards. Including episode 3 there are around 35000 renders and still in terms actual story progression and character development Awam is far better.

They are dragging it out because the game is doing well. They don't get any rude comments because there is sex every update and the updates are every month. From a story point of view Awam is much much better.

The gameplay there has way too much grind. I literally fear losing my saves for that game cause I never will be able to play this right from the beginning again.
In general events in fashion business are also around 300-400 renders. But since a team manages it, it all goes smoothly. As I have said before, what L&P is doing requires a team not him alone.
 

GingerSweetGirl

Engaged Member
Aug 23, 2020
2,548
12,278
I haven't played Fashion Business in a long time, but it really isn't comparable to AWAM. I can see why Fashion Business is popular, and I don't want to diminish its success, but it is rather generic. The last I played, the story was flimsy and only exists as an excuse for sex. And you know what? That's ok. The story wasn't necessarily "bad", but the game knows what it is, and it's a sex game. That is perfectly acceptable, and I hope the devs are able to grow as story tellers as the game progresses. But AWAM is really putting the emphasis on the story in ways that almost no other game does. That won't be to everyone's liking, and L&P has had difficulties at times, but the core of the game is the story.

Honestly, I think this thread would be a much happier place if there was a better relationship with L&P. I can't speak for the devs of Fashion Business, but from the other threads I follow none have anywhere near the sort of contentious relationship that L&P has with us. Everyone on both sides feels totally disrespected. We, including myself, have thrashed L&P and he has pushed back and been defensive. If the relationship were different I think people would look at the 5 month gaps a lot differently. They may not like the length of time between updates, but I think we would all reach an understanding.

This thread and the game is just a mess and it's all so disappointing because the foundation is sooooooo good.
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,407
7,730
ofc not, I'm a fan of L&P's renders also but my point was quite simple: A guy with 50h of daz can make good enough quality renders in no time. I think it was about 18 renders in a couple of hours between making them and rendering them. What's the hold up for a guy with 15000 hours in daz, working 11h a day, to have a 5 render per day average?

Before I ever touched in Daz I thought the same as Bane. "These renders look fantastic so I'm guessing they take many hours making them." But then I went ahead and learned just a bit of Daz and there it is, it's all a sham. Not a surprise I must say.

That's all.
Firstly, great for you that you were able to pick up on Daz in 50 hrs and make good renders. But just to let you know not everyone learns at your pace. You can look at the fan art thread itself. There are artists who have been doing fan art from before you and yet aren't as good as you.

Secondly with L&P's rig. Making renders will be a breeze. No one doubts that. The problem is he needs to imagine the whole scene too. It is not just making a scene for 20 renders. It is a scene of 200-300 renders ( a mini story ) and the corresponding dialogue to each render and then deciding if the dialogue can be written in a better way ( when I started writing that was my biggest concern ) and also thinking of all these erotic scenarios in a realistic way. Deciding which angles are best for a particular render. The biggest and most time consuming is thinking of how to reach the end of goal of the scene in a believable way. If the idea is that Ellie and Sophia makeout, how to write each and every line so that it is not rushed and there is an actual build-up to it while staying believable to the players. He doesn't have anyone to give him a critical opinion on his writing, he has ponder over it and decide for himself.

This part of the process is totally ignored by people here. 11 hrs a day does not mean he is infront of the pc creating scenes full time. He could be actually working on his pc 4-5 hrs only. Thinking of how to make the scene feel right is also part of the work.

Making renders and actually giving a flow to these renders with a story aren't the same thing. Your renders aren't even going to be critically judged by anyone. You can choose any angle, any narrative, any outfit, any environment and any scenario literally anything in your render and as long as it looks good people will praise you. You don't have to explain how things got to something in a believable way, all that matters is that the scene happens.

For L&P that does not work, his choice of outfits, angles, environment, scenario, everything is critically assessed here. Add to that his perfectionism. It will take time.
 
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jonnybravo11

Member
Apr 4, 2019
449
696
Add to that his perfectionism. It will take time.
Totally agree with you on each point you made.
However there needs to be a balance between so called "timely delivery" of updates and also so called "perfection in story telling"(especially renders).
I loved his game from start. People say at that time his renders were worst according to his standards. But I still liked the game best at that moment. His story telling with variety of scenarios, depth in scene, dialogue and of course renders attracted me.
Too much time devotion on perfecting renders is appealing to most, but it comes with cost. IMO this along with many story lines side characters is ruining the charm from game. this is frustrating for people who are caught up with this game from long time.
this may differ from people to people. for instance, a person playing this game for first time after 7 more years of game development from now on with same quality and heftiness will find the game absolutely fantastic. but people who wait for 7 years will suffer with time.
If completed this game will be an epic.
my solution to this dilemma, if this could be said so, is that he should thin out storylines and add them after completing a thinner version of game. Another thing is compromising mildly on renders quality. People should support him to finish game faster and stop pulling his leg on each occasion they get.
lastly there is no perfection is renders. there are different artistic styles that may look attractive to some or most people. The most "perfect thing" that artist can do is make renders real world like.
 
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