No change, I believe: No job and give money. I havent changed any settings after the latest update, and my gals keep improving Performance.Is Tuner Jackson need to be an educator to teach performance now ?
Does he need money ?
Or still the same no job and give him money ?
I have two workshops but I don't build them in my yard. I have no desire for a tavern but maybe that's because I don't see the appeal to the taverns. So I use the two building spaces in the zone to build workshops and keep my yard for other things.I wonder how many people still has two workshops and how many demolished the second one to make room for the Annex in their yard after Aria's second long questline is complete.
Unless they no longer want a Training Dojo I guess. The educator job can suffice as substitute for it. Or they demolish the Grove or Stables.
Is Tuner Jackson need to be an educator to teach performance now ?
Does he need money ?
Or still the same no job and give him money ?
AFAIK that's correct, there's no change in Tuner's Manager trait, BUT you could now also make him an Educator to train Performace, Charisma, the Starlet trait and whatever else.No change, I believe: No job and give money. I havent changed any settings after the latest update, and my gals keep improving Performance.
Do note that you can assign more than 4 people per Educator, they just start accumulating a small penalty per extra pupil.Anyone know how we can mod more educators and how many slaves they can train?
I have wondered already quite a long time about the popularity of workshops. I prefer having tavern(s), since they need less workforce than workshops and IMOP it is easier and simpler to draw in audience than manipulate the market.I wonder how many people still has two workshops and how many demolished the second one to make room for the Annex in their yard after Aria's second long questline is complete.
Unless they no longer want a Training Dojo I guess. The educator job can suffice as substitute for it. Or they demolish the Grove or Stables.
You can now build an annex (a secondary building) in your yard to house more people.i dont follow the update what are annexes?
The popularity of workshops? Easy to understand. My two fully upgraded worskshops give to me 18.000 construction points daily. That´s an income of 80.000 daily. Or 500 swords to rise factions/ fill the rebel ranks.I have wondered already quite a long time about the popularity of workshops. I prefer having tavern(s), since they need less workforce than workshops and IMOP it is easier and simpler to draw in audience than manipulate the market.
No workshops for me, thank you very much, and even less than workshops I need annexes. Never again that shit after I once got rid of those and the damned retreat too as well.![]()
You can no longer buy wood, fasteners, steel and durasteel if the purchase button exceeds current Market Supply.
May I ask how many workers are involved?The popularity of workshops? Easy to understand. My two fully upgraded worskshops give to me 18.000 construction points daily. That´s an income of 80.000 daily. Or 500 swords to rise factions/ fill the rebel ranks.
16 all in all for both. No. You are not even close in Income, per capita or else as ROI.May I ask how many workers are involved?
(I have 8 slaves at the moment - Aria already a chancellor - plus the MC. One reliable slave working as barkeeper and one Lezzlie Winnipeg-class singer/dancer should suffice to keep one tavern going. While I couldn't compete with workshops in total income, I think I might come close with ROI [return on investment] and keep abreast with cash per capita. I'd really hate to put the majority of my household into workshop for a whole day...
Taking MORE slaves than 8? Nah...)
Haven't tested myself, but it seems like for now Scavenger isn't listed in the trait value list, which means there's no UI way to check progress on it. You can check through console if you know the AV number of the person in questionSupposedly if I have an Educator with the Scavenger trait and I assign the Adventures Template they will give their students the Scavenger trait once their Survival hits 60+. However I'm not seeing Scavenger show up, even as a partial... for that matter NPCs with the trait don't show it when you click the "?" next to Traits.
Do I need to do something else as well? Just wait? Has it worked for anyone?
SugarCube.State.active.variables.npc.av[number].traitscav
Right you were, too!16 all in all for both. No. You are not even close in Income, per capita or else as ROI.
A workshop cost 35$k base +10k+10k+25k+75+200k or 355. Both, 770. Plus 300k of fusion reactor, 1.070K all in all.I get my money back in 13-14 days. Once with the investment recovered, it´s 5.000 per worker.
You can earn money (plenty) putting Ayden to screw bolts...
Oh yeah true actually, completely forgot about thatDo note that you can assign more than 4 people per Educator, they just start accumulating a small penalty per extra pupil.
IIRC Slave Masters/Mistresses at least bugged out at 8 or 9 trainees and wouldn't train them all. But that's still 3x7 people you can train, which is plenty enough for me.
i dunno about your 1st question as ive never gone Non-Corruption Aria, i can answer your 2nd question thoGreat game with a lot going on, dev should be mighty proud.
Haven't tried the new educator system, seems to be a good way to increase intelligence which was missing before.
Two questions:
I've only completed "New World Order" once with a super corrupt Aria. I'm assuming if she isn't she actually increases Republic Liberty to get rid of slavery?
Does anyone know if the dev mentioned plans in the future to go to any of the Prometheus Lake areas or I guess areas outside the immediate Ikaanos area? Lake City, New Tokyo, etc.